Feb 7, 2010 0
PS3 MAG: Session 1

Finally got a chance to try out the new multiplayer (massive?) first-person shooter, MAG. Initial impressions are pretty good, but I really only went through the tutorial and played a couple Suppression (ie. deathmatch) rounds.
There are definitely some Call of Duty Modern Warfare 2 similarities, with custom loadouts, experience, leveling up to unlock weapons and gear, etc. The experience leveling is a little more involved, allowing you to spend experience ‘points’ to upgrade physical skills (sprint time, stealth, etc.), weapons (attachments, faster reloads), armor, field skills (faster repair, better healing of you and/or teammates). There are also some fairly basic appearance options for your character, including armor design, headgear, and couple other things I haven’t unlocked.
After the tutorial stage, you start progressively unlocking various match types such as suppression, sabotage and others. The bulk of the game (which I haven’t gotten to yet) is the “Shadow War” – a persistent war that players (up to 256) can drop into.
One of the features I enjoyed the most was just joining a match. You select your match type and are immediately put into a queue (I never had to wait longer than 20-30 sec. to join a match). This was refreshing compared to CoD MW2’s party system and lobbies where I feel like it takes me 10 minutes to finally get into a group of players and start a match. Granted, I wasn’t playing MAG with any friends, so I can’t speak as to how that part of the game plays out yet.
Anyway, there’s no way I can really give an opinion of the game until I get into, but right now I’m encouraged by what I’ve seen so far. The controls are solid, graphics are decent – not quite as polished as CoD 4 MW2, but that’s easily overlooked in a firefight with 30+ players. More info as I get into the game a little more.






















